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Hey, so here are my thoughts on Glowflower:

The movement system + sounds are really satisfying, it all fits well with playing as a slime and adds to player immersion. You might expect the forced jump movement to be frustrating, but I found it sufficiently maneuverable to be pretty fun actually!

I like that there was a story cutscene at the start, but it lead me to think that in the level I'd need to collect the glowflowers (especially since that's the title of the game!), but since that's not the case I'm not sure the intro matches the gameplay all that well. Perhaps the story could be that once you become the biggest slime you can duel the slime wizard and become human again.

Maybe I'm just bad at the game, but I felt like killing other slimes never really helped much with increasing my size, and eventually there were just too many enemies to survive. It'd be interesting to see slime factions that fight amongst themselves, so the player doesn't always feel so hunted and they could temporarily join one side of the fight, or try to swoop in and steal the slime particles after a fight between 2 AI slimes.

Overall it's fun to swoop around and fight the other slimes, I think this is a great start and you could develop things further by adding more fight mechanics, obstacles in the level, different enemy types, and a full story (wizard slime is final boss?). Congratulations on getting this done in such a short amount of time, and keep up the good work! :)

Thanks so much for the amazing feedback! The reason slimes start spawning very quickly is so the games don't last too long (I should probably higher the spawn rate cap). And the enemy slimes don't drop too much for balancing reasons. I really appreciated the cool ideas you have!

EPIC

EPIC INDEED

(1 edit)

Please play the download version, not the web version if you are rating for the game jam